abandonware: ([ 73. ])
‣ yoRHa type a no.2 | a2. ([personal profile] abandonware) wrote2020-03-23 06:08 pm

[A] p p l i c a t i o n // ǣfenglōm.

Player Information
Name: Robyn
Age: Over 18
Contact: [plurk.com profile] godsibb or PM
Other Characters: Aerith Gainsborough, Final Fantasy VII

Character Information
Name: YoRHa Unit Type Attacker No. 2 (A2)
Canon: NieR: Automata
Canon Point: The [E]nd of YoRHa, post ending C. Ending C is considered to be A2's ending, and so I am going with that one, which then transitions into the true ending E. I specify because I mostly will reference ending C rather than D (9S' route) in her app & personality.
Age: Unknown... she's an android. A2's rollout date is at least a year or two prior to 9S' and 2B, but has never been canonically confirmed. Her mental age, demeanor & physical appearance suggests someone within her late teens/early twenties.
History: 2B... she wanted you to become a good person.

Personality: To understand A2 as she is now, you must first understand how she came to be.

All android models are finite, weapons of war made to then be destroyed from the inside by a logic virus, by machines, by one another, to then be rebooted and reconstructed, clean and new again, only for the cycle to continue. A2 is only one piece of the intricate puzzle that compromises many of these cycles, a neverending circle of life and death that had gone on for years. She was expendable, made to be used and then discarded.

Created as a prototype to speed development of the later YoRHa models, such as the technologically superior E (Executioner) models, A2 was part of the first squadron of YoRHa units to be deployed to earth in order to serve during the Pearl Harbor Mission in the 14th Machine War — a mission that was, unbeknownst to them, ultimately doomed to fail. She was described as "quiet and gentle," a follower rather than a leader, her fighting capabilities mediocre and lacking compared to the other squad members. After the death of the original squadron captain, A2 takes on a leadership position and is revealed to have great strategic ability under pressure. The squadron introduces themselves to the local Resistance group of androids down on Earth, and they become allies. It hardly mattered however: her squad is gradually picked off by a combination of machines and a virus that infects their ranks, the battle culminating in Unit No. 4's sacrifice to save A2 by overloading her fusion reactor and destroying the machines' server.

A2 is the only android of the 16 deployed to survive. And in the depth of her despair she is met with an awful realization: each of the deaths of those comrades who meant so much to her, each loss and devastating battle, was created by the Command that had sent them down to Earth in the first place, the Command they were loyal to. They were little more than pieces on a chessboard. Her friends, from the Resistance members to No. 4, who had given her life in a final, desperate attempt to turn the tide of the war, were simply cannon fodder, a test run for the real thing. In this moment, A2 lost all hope. She could not return to YoRHa command, not marked for death. And while death would be preferable to her, loathsome and undeserving of life as she was, she could not simply give up on the life that so many had died for, either. To do so would be disrespectful to the dead. And so A2 became driven by another purpose, not friendship or kindness or hope, but revenge. Hate. If she could not die as her friends had, then the answer was to simply kill every machine indiscriminately until she was finally allowed to rest. Until either they were all dead or she was. They were all responsible for the way she and so many other androids had suffered, as far as she was concerned. And so the A2 that is encountered in the game proper is a shadow of her former self: callous and prickly, vulgar and unfriendly. Cold, and very, very angry. She's introduced by killing an infant machine, and not because of any particular reason, either, no grand plan or secret: it was a machine, and all machines were going to die by her hand. Nothing more, nothing less. Though she's kept living on stubbornly, there are signs that this life has not been easy for her: she's literally falling apart in places, most of the endoskeleton under her artificial skin exposed , and so serves as a visual contrast to the pristine-looking 9S and 2B, in their neatly tailored, dark uniforms.

However, this introduction presents the first hints of an interesting dichotomy in A2: though she kills the child machine and throws its corpse off the edge of her blade like so much trash, it's implied that she holds back from the battle following with 2B and 9S. This is unusual, because she's met them before. Four times, in fact, and all four times she's killed them both — once even by turning 9S' own hacking against him. 2B remembers this, but 9S does not (for reasons that will later be revealed), and his pleading and need to understand why she could have possibly betrayed Command on this fifth battle of theirs seems to move A2 to feel some form of pity: before she escapes, she tells them both that it is Command that has betrayed them. When they meet again, with 2B near death due to the logic virus — the same that had killed A2's friends, the same one she's seen before — she takes her life by her request, the memories contained in her sword, and promises to take care of 9S. 2B, for context, is the same E android that had been modeled after A2 herself — a member of the kill force meant for her and other androids who knew too much about the truth behind YoRHa. Still, even this death brings her no pleasure.

And before she leaves 9S to his grief and rage, she cuts her hair so that it resembles 2B's as well. To not do so would be disrespectful to the dead, after all. Perhaps it is because of 2B's memories, or A2's own lingering guilt for continuing to live when others had died, or a combination of both, but she gradually begins to soften. At first she is a complete and utter contrast to the coolheaded, focused 2B: she's snappy, caustic, sarcastic, and irritable. She frequently calls Pod 042 (who is assigned to her after 2B's death) useless, and threatens it with physical violence at any given opportunity, she doesn't bother to remember names (she calls Emil "that round thing," for example), and she behaves in a hostile way even toward friendly machine forms, such as Pascal and his villagers. This is undermined considerably by the fact that she does begin to listen to and work with Pod for all her griping, that she offers to help Pascal and his village in exchange for Pascal giving her a piece needed to repair her body. That she builds a slide for machine children to play on, protects them and Pascal in the Abandoned Factory (and seems genuinely guilty and saddened by their deaths later). Most importantly, she keeps to her promise to help 9S, even when he wants nothing more than to kill her. She is reluctant to fight him and tries to reason with him even at the end, when the logic virus and his despair have burned away all reason he may have had left. ("2B...she wanted you to become a good person," she says to him in one last ditch effort to reach him before they fight.) In ending C, she makes a sacrifice that mirrors the one No. 4 had done for her so long ago, hacking into 9S to eliminate the logic virus ravaging his mind and getting him and her Pod to safety before dealing one lasting blow to the machine control tower, dying in the process.

It seems then, that the person that A2 had been, gentle and reluctant to fight or harm, is not dead. Only buried deep beneath the weight of hopelessness and anger and her own dismal view of herself.

Someone who was a good person, and perhaps could be so again, given the chance.

Abilities & Skills: small, strong, angry, can sprint in heels, can hulk out

Android level strength, speed, endurance, etc.: As an attacker type unit, A2 is possessing of incredible strength, stamina, speed and endurance, far beyond that of a human being and even beyond many of the other YoRHa androids. For context, she has murdered several of the units sent to eliminate her, who are more advanced models, she has killed a great number of machine lifeforms, and can easily down machines several times her size. She is able to withstand falls and injuries that would easily kill a human being, contains nanomachines inside of her body that rapidly heal wounds, and can survive most damage as long as it isn't to her black box or head. Cumulative damage and major organ damage can still kill her if not treated quickly enough. A2 has no need for food or air for survival, though has a basic need for water and solar light, much like a plant. A2 is also said to be possessing of considerable analytical and strategic ability under duress. Prior to the game, she is able to memorize 9S' combat pattern and use his hacking against him, and similarly, at endgame, she disables him by quickly cutting off the infected arm he'd attached from the 2B copies (thus stemming the flow of the logic virus), and uses Pod to hack into him in a split second. Pod 042 also says on numerous occasions that A2's cognitive functions are lacking compared to later models, as she requires more than one explanation on multiple occasions, so who knows.

Weapon Mastery: A2 highly skilled with most weaponry, in particular swords and greatswords, but is also capable of using daggers, axes, spears, combat bracers, and even her bare hands. She's a compact little killing machine. It is likely she is able to use firearms as well, as she is designed specifically (and only) for military combat, but this is not her specialty.

B-Mode: Or Berserk mode, a skill that temporarily grants her greatly increased stats at the expense of her health.

Dash: her version of this grants her brief spurts of camouflage/invisibility, and is able to destroy smaller machine life forms by creating some sort of red energy shield if she darts past them while dash is activated.

Taunt: A2 can anger enemies, which temporarily increases their stats as well as her own.

Inventory/Companions: - Virtuous Contract, a white katana containing 2B's memories and final request. Fully upgraded.
Type 4O Blade, a greatsword, an advanced YoRHa weapon. Fully upgraded.
- Pod 042, A2/2B's Tactical Support Pod. Pod is capable of long-range attacks, but these can be disabled if need be.
- Because I think it'd be funny, her "Destroyer" outfit.
Choice: Roulette, Monster. My choices for her are Turnskin, Harpy, or Chimera.

Reason:
Turnskin: Several of the Turnskin changes mirror A2's canonical abilities rather well. Shifting while emotional and the ability to go berserk mirrors both her B-Mode and her overall mercurial personality. A protective, pack instinct is fitting as well: despite A2's severe levels of isolation, she takes well to being made to feel useful or needed in some way, and is a natural protector. Her behavior toward the friendly machine lifeforms is a peak example of this. She's willing to die to protect the machine children and Pascal after Pascal's village is attacked and they retreat to the Abandoned Factory, a big turnaround from the "lone wolf" persona she tries to give off. She is dedicated to fulfilling 2B's final request, at great detriment to herself, and does her best to avoid direct combat with 9S for this reason. All of their battles are through his initiative, and she mainly attempts to defend herself. She is also particularly ruthless in dispatching of the infected 21O when she tries to attack 9S. A higher body temperature is weirdly enough, also fitting. Androids run very hot (they are basically highly advanced, pretty, depressed computers), and aspects of their uniforms serve as heat sinks. A2 is missing most of her uniform at this point, and actually turns red during B-Mode and while dashing, suggesting that she is constantly overheating herself at the expense of increased strength or speed.
Harpy: A2 is already aggressive and short-tempered: she frequently threatens and is outright callous to others. The idea of her having a weakness to electricity would align fairly well with her non-organic, mechanical body: she is downed at one point by a mass electromagnetic pulse attack by a machine lifeform. Enhanced reflexes and agility also fall in line with A2's canonical abilities. Despite being rather dense and heavy, she is graceful and light on her feet. Her battle style is acrobatic and fluid, and she moves as if she is much lighter than she actually is. Also I think she'd just make a really cool bird lady, and the difference in weight distribution (she's used to being a tank) and onset of territorial behavior would be interesting to play with a character who is so bereft of wants and needs that her appearance, memory and personality don't even fully belong to her anymore.
Chimera: Many of the chimera traits fall in line with A2's narrative. Increased survivalbility is the main one — she is designed, quite literally, to end, and yet survives where her fellow androids have not, multiple times. She throws herself ceaselessly into threats and danger, and yet does not die, despite all attempts to try honestly. In route C, she somehow manages not to get infected by the logic virus, nor is she infected when she first encounters it during both endings C and D. In both endings, she is not slain so much as she chooses to die: in ending C, she sacrifices herself to save 9S, and she could have quite easily overpowered 9S in Ending D, yet holds back in their last fight and is stalled by the flash of memory where 2B implores her to protect 9S. Being distrusted by most natives on sight also falls in line for her canonically: A2 is a fugitive and noted to be an incredibly dangerous one. She kills numerous androids sent to retrieve her, and has killed countless machine lifeforms. Lastly, having to keep a feral nature under control fits in with her experimental (and risky) B-Mode, which grants her a huge boost of power at expense to her health.

Sample: tdm thread

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